I somehow managed to lose track of a lot of the UI/menu concepts I did for Lost in Random, but here are a couple of outdated iterations! I concepted all the menus from scratch as well as implemented a lot of it, but I was unfortunately needed at another project around 6 months before release and wasn't a part of the polishing process. Because of this the finished menus and HUD in the game look quite different.
I also did a huge amount of UI work - all icons in the game, attack markers, quest popups etc.